The Jonathan Green Interview

Good morning to you readers!And I have another Monday Interview for your delectation.

Today, I am very pleased to have bagged Jonathan Green, ridiculously prolific writer who is well-known and well-regarded in the Fighting Fantasy and Steampunk worlds. After conducting this interview, I had to wonder if Mr Green is himself a Time Lord, for all the things he manages to fit into his life. He has over 60 published works, he is a family man, he attends conventions; meeting fans and signing books, he edits work for anthologies produced by Snowbooks AND he still finds time to do interviews!! What a guy, read on, some of his energy might rub off on you…

Jonathan Green is a freelance writer. He writes science fiction and fantasy novels for adults (Pax Britannia), adventure gamebooks for children (Fighting Fantasy), and non-fiction books for all ages. He has written for various franchises, from Sonic the Hedgehog and Doctor Who (The Horror of Howling Hill), to books set within Games Workshop‘s Warhammer and Warhammer 40,000 game universes.

https://en.wikipedia.org

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Hi Jonathan, Welcome, and thanks for agreeing to be interviewed for my blog; Flailing Through Life…

 

  1. And talking about flailing; do you ever find yourself ‘flailing through life’?

 All the time! There always seems to be too much to do and never enough time to do it in. I have children, so a fair amount of my time seems to involve feeding them, cleaning up after them, or ferrying them to one place or another. I also have a conventional part-time job. The rest of the time is spent writing, promoting my writing, crowdfunding my writing, or coming up with ideas for things to write about.

Not that I have any trouble coming up with ideas – I already have more ideas than I’ll ever have time to write, I am sure – the trouble is that there’s always a new, shiny idea demanding my attention while I’m trying to finish off something else I’m already committed to. For example, at the moment I’m writing a book about the history of Fighting Fantasy gamebooks but my brain’s decided now would be the perfect time to throw up an idea for a new anthology, another gamebook, and a series of short stories.

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  1. What were you like as a child?

Bookish, creative, artistic. I’m an only child and so I grew up making my own entertainment. I can remember making little books, at age 6, and even before that drawing simple comic strips. But I think from the moment I realised someone actually had to write the stories in the books I enjoyed reading, I knew that was what I wanted to do with my life.

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  1. To me, and many others, you are successful as a writer, would you agree? What does literary success look like to you?

That’s very kind of you to say so and I can’t deny that I have enjoyed some level of success as an author – just in terms of the number of books I’ve had published and the properties I’ve worked on, including Doctor Who, Robin of Sherwood and Star Wars – but there is still so much more to be achieved.

I’ve never made much money from my writing, so literary success to me would mean financial security, signing a significant deal with a large publishing house, having a title in the Sunday Times or New York Times best-seller lists, and maybe having one of my books made into a movie. But ultimately, at the moment I’m successful enough to keep doing what I’m doing, which is writing, which is what I love.

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  1. You have written a huge number of books and contributions to collections, including the Pax Britannia series and the Fighting Fantasy adventure gamebooks. Does writing energize or exhaust you?

Both! When it’s going well writing gives you the greatest buzz, along with that satisfaction of seeing your book in print, thumbing through the pages and pointing it out to friends and family in bookshops. However, after a really good writing day I’m also useless the next.

Because of the nature of my working life at the moment, having a part-time job to go to in the afternoon, I rarely having amazing writing days as I have at times in the past (because I’m not able to work long enough for that to happen) but equally I don’t find myself wiped out the next day. I just keep plodding along, from one day to the next.

 

  1. Ulysses Quicksilver is dashing dandy, defender of ‘this green and pleasant land’, heroic, handsome (well I think so) from the Pax Britannia books; did anyone in the real world (apart from you) influence his formation and, if/when they get around to making the film, who would you like to play him?

Oh yes, he’s definitely handsome! But that’s funny that you should mention that I’m one of the character’s influences, because, intentionally or not, I think that’s true. It’s an occupational hazard for writers, imbuing their characters with their own qualities, and it’s almost inevitable when you develop one character over so many books. (I recently read a book by a friend, and I could see aspects of her in both the main protagonists in the story.)

I sometimes describe Ulysses Quicksilver as being a cross between Sherlock Holmes, James Bond and Oscar Wilde, but there’s probably a little bit of Doctor Who in there too. In terms of who would play him in a film, I could envisage someone like Julian Rhind-Tutt or Paul Bettany being a good fit, although they’re getting a little old to play him now, as Ulysses is in his late thirties. I started writing the character when I was in my thirties, so he was about the same age as I was at the time of writing the first Pax Britannia novel. However, ten years have passed since then but only about two years have passed in the Pax Britannia universe.

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  1. Do you hide any secrets in your books that only a few people will find?

I have a bad habit of including all sorts of pop culture references in my books. For example, in the Pax Britannia novel Anno Frankenstein, a missing German zeppelin had the serial number NCC-1701, which is the registration number of the USS Enterprise from Star Trek.

Another reference that I’m not sure if anyone has spotted appears in the Warhammer Path to Victory gamebook Shadows Over Sylvania, where a vampire queen quotes Sean Connery’s opening words from the movie Highlander.

 

  1. How did publishing your first book change your process of writing?

I’m not sure that it changed it, but it definitely crystallised it. I hadn’t written a full-length book before I was actually commissioned to do so. After leaving school, and while I was at universe, I tried out for the Fighting Fantasy series. Two years, two completely different ideas and three re-writes later, I was commissioned to write Spellbreaker.

Thanks to the way the commissioning process worked, when you sent in a pitch for an FF book, you had to write the first quarter and outline the rest in detail. As a result, I have always planned my stories and books before I start writing them. I still do it, even if it’s for a short story that I am writing for myself.

 

  1. You write gamebooks, Doctor Who adventures, Christmas ‘infotainment’, colouring books, Speculative/Science Fiction, Fantasy. How do you balance making demands on the reader with taking care of the reader?

 I remember an editor telling me once to trust the reader; you don’t have to spell everything out for them – let them do some of the heavy-lifting. However, when world-building you want to make sure you give your readers enough information so that know what’s going on, or where the action is taking place, but you don’t need to do that in the form of a massive info-dump. Reveal bits and pieces of information as necessary, maybe not explaining everything straight away, but expand upon it later.

You don’t actually need very much information to let the reader know where a scene is taking place, who the people involved are and what they’re like, what it is they need to do or what it is they’re after. But ultimately I feel that it’s better for a reader to be confused than bored; if they’re confused they’ll keep reading to find out what’s going on, but if they’re bored they’ll stop reading.

When it comes to adventure gamebooks, these days at least, I try hard to make sure that the game part of the book is fair, so that it one way I do try to take care of the reader.

 

  1. What can we expect next from your busy pen?

As I’ve already said, I’m currently writing YOU ARE THE HERO Part 2, which is a supplement to YOU ARE THE HERO – A History of Fighting Fantasy Gamebooks, but out in May/June is my new gamebook, The Wicked Wizard of Oz. I also have short stories appearing in several anthologies later this year – Clockwork Cairo, Further Associate of Sherlock Holmes and Tales of the Lost Isles – and I’ve contributed to another Doctor Who book which will out by Christmas.

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  1. And finally, what is your favourite childhood book?

That’s a tricky one. I don’t like ‘favourites’ style questions, because I like so many different things for so many reasons, and my answer can change depending on my mood. However, up there would have to be A Dictionary of Monsters and Mysterious Beasts (a non-fiction book by Carey Miller), the Fighting Fantasy gamebook Deathtrap Dungeon (by Ian Livingstone), Where the Wild Things Are (by Maurice Sendak), and Farmer Giles of Ham (by J R R Tolkien).

 

Thank you to Jonathan for ‘taking part’ today (You won a cuddly toy!) and if Mr Rhind-Tutt or Mr Bettany (or younger versions!) are available, someone get Ulysses Quicksilver onto the big screen please.

To find out more about his current projects visit http://www.JonathanGreenAuthor.com and follow him on Twitter @jonathangreen.

 

 

 

 

Join me next time for Sam Stone ‘Horror Queen’.

Sharkpunk 2

The ‘SHARKPUNK 2’ Kickstarter launches tomorrow, Saturday 28th January.

Brought to you by Jonathan Green, editor and author (of many, many books ranging from Steampunk to Sci-Fi, fusion of classics to Fighting Fantasy titles), who gave us the original ‘Sharkpunk’.  Mr. G and publishers, Snowbooks, are bringing us a second anthology of killer shark stories, with extra bite!

sharkpunk_1-cover                                sharkpunk2-mock-up-cover
Didn’t want to go in the water anyway…                    but now the skies are no-go too!
Some of the authors from the first anthology will reappear in Sharkpunk 2, and this time I myself might be appearing, though not in the PB version. There was an idea mooted that a Sharkpunk 2.5, an electronic version with ‘extras’, would be published, including stories the editors liked, but could not include in the PB. I was absolutely delighted to have been selected for this possible publication  as I will be rubbing shoulders (or fins) with some actual, real, established authors, including, Gavin Smith, Gav Thorpe and Sarah Peploe.
You can contribute to the publication of this new title by visiting the Kickstarter site tomorrow, midday (GMT).
https://www.kickstarter.com/projects

Making Money (or not!)

Just one in ten authors can earn full-time living from writing, report finds.

When I began writing, about two years ago, I spoke to someone who is already working and selling books – R.B Harkesshttp://rbharkess.blogspot.co.uk/      who told an audience of wannabe writers not to expect to become rich from writing. Not only that, he was totally honest about the chances of getting published – slim, the chances of making a decent living – slimmer, and of becoming the next J.K Rowling – practically zero.

He painted a clear picture about the pitfalls, the hard graft, the potential battles with editors, selecting book covers, editing your own work, proof-reading, promotion, etc.

And I still decided to go ahead and do it!

So I just found this article in The Telegraph; (not a paper I usually read) giving us the bad news. Less people are making a living these days from writing, 30% less!  It seems (1) less publishing houses are willing to take on new authors, (2) that wages are below the minimum and (3) women earn less than men! So, breaking this down into parts:

  1. Not surprising considering the current economic climate. E-books seem to have swallowed up a lot of the paperback buying market. However, there are many, many small online publishers who regularly have open submissions. It has never been easier to self publish. I know this is frowned on by some, but think about all those great names who did just that: Benjamin Franklin, William Blake, Jane Austin (initially) and Marcel Proust amongst many others.
  2. Wages, ah, the bugbear of many. But do you know what? If I could make the £11,000 a year that the Telegraph article cites, then I would be a very happy bunny. I currently work for less than £7,000 a year; (yes it’s a real job and in the education sector). I would be living a better quality of life on £11,000 and doing what I wanted, in my own time, in my home!
  3. Women have always earned less than men (generally speaking), now I know that is not an excuse, and I will continue to complain about it to anyone who will listen, but it at least shows parity with all other walks of life for us females! I’m trying to look on the bright side.

But every now and again, someone will break away from their ‘real’ life jobs and become professional authors. One such is a chap called Craig Hallamhttps://craighallam.wordpress.com/                                                                                                                                I met Mr Hallam a couple of years ago at a The Asylum, Lincoln; the largest Steampunk convention in Europe. We chatted, I bought his book ‘Greaveburn’, read it and knew he was the real deal. He has just announced that he has given up the day job (nursing) to become a full time author. Congratulations! If he was anything as good a nurse as he is a writer, then it is a sad loss for the NHS.

I had an e-mail recently from Emma Barnes at Snowbooks. There were royalties from the anthology, Game Over! There were 12 authors, an editor, Jonathan Green, and the publishing company involved, it was enough to by a coffee, but hey! that’s MY coffee, that I earned, with MY writing! I’m happy I made something. It means someone out there likes my writing –

– doesn’t it?!

 

http://www.telegraph.co.uk/news/celebritynews/11550871/Just-one-in-ten-authors-can-earn-full-time-living-from-writing-report-finds.html

 

Game Over – reviewed by James Lovegrove of the Financial Times

http://on.ft.com/1JGPsKw

Absolutely delighted to see this. Although I am not mentioned by name, the fact that I am rubbing shoulder’s, so to speak, with these other respected authors, thrills me immensely. Thank you James Lovegrove.

‘Game Over’, edited by Jonathan Green

The stories delve beneath the clunky graphics to find paranoia, madness, murder and ghosts. Jonathan Green’s first outing as editor, Sharkpunk, was an anthology with bite. Game Over, the follow-up, is an anthology with byte. The theme is classic arcade games, which will appeal to anyone with fond memories of spending countless 10p pieces on Space Invaders, Pac-Man and the like.

The authors Green has selected, though not household names, are respected in their fields or notable up-and-comers, and their stories delve beneath the clunky graphics to find paranoia, madness, murder and ghosts. There are three standouts: James Wallis’s Tetris-referencing “The Russian Effect”; Simon Bestwick’s “The Face of the Deep”, which fuses HP Lovecraft and Frogger; and James Swallow’s “Screen Burn”, where a long-lost game becomes a lethal urban legend.

Game Over, edited by Jonathan Green, Snowbooks, RRP£8.99, 304 pages. can also be found at Amazon in paperback and Kindle editions – 

Game Over

GAME OVER cover - 27.07.15Delighted that I have been accepted for inclusion in this anthology; a selection of horror stories based on the 8os arcade games. A broad spectrum of writers included, from the well published Simon Bestwick and Michael Carroll, to newcomers like me. Edited by the talented, and extremely busy, Jonathan Green for Snowbooks.